The long talk

The group Josk Est,Shurdain Tribole, Talesin, Barry and Sirilan (Steven) wake up in the drunken oarsmen. They decide to head out to Gindrew’s restaurant and shop after being able to find now leads at to the whereabouts of Lord Fredrick themselves. When they arrive at Gindrew’s he says that he will be happy to help and invites them in. He happens to know where Fredrick is, he is staying at a local mansion on the northern part of town. The group discusses their options. 1) Send in Barry and Sirilain (steven) to say they have a message from the Needle and they need to speak with him in pirvate and then knock him out and kidnap him 2) Try and convince him to speak with Shurdain Tribole and Josk Est and privately and then overcome him, 3) Lure him back to Gindrew’s with the promise of more artifacts and then over power him. After much debate and a protest from Gindrew about keeping his establishment safe it is decided to go with option 2 with everyone going. They all arrive and are soon inside and speaking with Fredrick and his two guards. It appears that Fredrick is under a watch as they party finds out Fredrick is unable to dismiss he guards so that they can speak privately. He has heard that his life maybe in trouble and the guards are under orders to not let Fredrick out of their sight. At this point the gurads notice Talesin attempting to do something and then Sirilan (steven) punches one of the guards and Talesin then disappears in the confusion. Fredrick says that there is no need for violence and to not draw their weapons. Fredrick then notices that he has been shackled to Talesin who then appears next to Fredrick with the other end of the manacles attached to his arm. The guards draw their swords and then are attacked by Barry and Sirilan (Steven) to no effect other than a bruised hand and a cut arm neither on the guards. Fredrick then re-emphasizes that there is no need for violence they all then start talking.

Adulthood Trial where some almost die
We join the tribe of Elves and almost die in the attemt

After a long and uneventful night stuck in a tent, we were brought before the council and told that we have a choice to die or to take the trials of adulthood. So we each have a choice of wits, combat, or dexterity. Talisin, Surdain, and Grokk SkullcrusherGrokk all chose combat. Lee Sin choose dexterity and Josk Est choose wits.

Talesin was the first up and tried to convince the council to allow him to fight two opponents at once. Many of the young warriors were eager to take him up on the challenge and began to prepare for the fight. However, an elf with a dragon tattoo similar to Talesin’s stared down the rest of the elves and challenged him to a fight. Talesin is able to win the fight but it is strange to note that the fighters seemed to not hit each other very often.

Passing the Buck


Recon Mission - The Bloodfist Tribe
A tribe of Orcs is moving dangerously far south, pillaging everything in their path. The party must gather intel.
Serpent Temple in Brightstone Mine {COMPLETE}

The Altar was opened, and the treasure found! And no one actually died!

On their way to Brightstone Keep, the brave band crossed a troll bridge and managed to slay a juvenile Skrag, whose parents were conspicuously (and fortunately) absent. Maybe it was a juvenile delinquent?

At the keep itself they met a friendly competing party who were after the same thing. However, their rivals proved noble and the cleric there agreed to heal them all in exchange for them taking the first two watches. Predictably, the rival group got an early head start into the mine rather than stick around to watch over their sleeping competitors.

After making their way to the Serpent’s Temple via an unnecessarily circuitous route, they managed (barely) to survive and defeat two invisible Phantom Fungi and to solve the altar’s puzzle (which ended up being far more difficult than it was intended to be – no champion riddlers we).

5 Jeweled Chalices, 4 Silver Salvers, and 2 Gold Censers (along with one ancient stone tablet) constitute the prize.

Rocca dell'Abisso
At the bottom of a deep and inaccessible chasm, the Fortress waits.
The Hermit's Lair
Lots of hermits live in caves. Most of those caves are rather smaller, but then, so are the hermits they belong to.
Mont Bego
Its name can mean many things, few of which are good.
Nectar, Ambrosia, and...Beer?
Saorge is holding one of its many annual drinking contests, and the party is invited!
It burns!
Let's hope what happens in Duvik's Pass stays in Duvik's pass...

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